What Duffers Could Be Planning For Vecna After Stranger Things
Vecna has been a longtime character in the Dungeons & Dragons multiverse but the recent attention he is getting extends far beyond the game itself. Signs point to Stranger Things 4 being the primary reason for Vecna’s resurgence but he has long been a notable character for players of the tabletop game. Here is some of the history of the famous lich and why he may have become so popular recently.
Vecna has been present in the world of D&D from its earliest incarnation. Vecna is an undead lich that achieved godhood, usually serving as an end-of-campaign foe for player characters. While Vecna’s eye and hand have been artifacts since the 1st edition, he has not been a major
The Cult of Vecna is a major D&D villain in the Greyhawk setting, where Vecna resides as a god. Recently, the public eye has been on Vecna due to his name being used in Season 4 of Stranger Things. Vecna’s appearances in popular games and shows like Critical Role and Magic: The Gathering have allowed him to stay relevant.
Stranger Things 4’s main villain is named after Vecna, one of the most feared villains in D&D. There are many homages to the tabletop version of Vecna that are sure to intrigue any knowledgable D&D players.
Vecna is a villainous force that uses supernatural ability to torment the town and its denizens. The show’s kid heroes must race against time to solve the mystery of how Vecna is committing these acts and find a way to stop them. Vecna’s use in the show is reminiscent of old-school horror, harkening back to classics like Nightmare on Elm Street.
A statue of a fully-assembled Vecna has been unveiled by Wizards of the Coast, the makers of Dungeons & Dragons. The statue was created to capitalize on the popularity of the character in the wake of his appearance in Stranger Things. It is possible that this could be the start of a new adventure that introduces Vecna to the modern edition of D&D.